﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Sim3D_practicum.Physics;
using Microsoft.Xna.Framework;

namespace Sim3D_practicum.Components
{
    public interface IBallCollision //: ICollidableObject
    {
        Vector3 Velocity { get; set; }
        Vector3 Position { get; set; }
        Vector3 Friction { get; set; }
       
        /// <summary>
        /// fire when this ball has a collision with another ball.
        /// </summary>
        /// <param name="velocity">the velocity velocity of the ball</param>
        void CollisionDetected( Vector3 velocity );
    }
}
